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Tutorials

Claude Code Skills for Android: Automate the Boilerplate You Write Every Day

What Skills Are in Claude Code Once you’ve used Claude Code for a while you’ll notice you repeat the same prompts. “Create a new feature screen with a ViewModel and UiState.” “Add a Room entity and DAO for this model.” “Write a Hilt module that provides this repository.” These are perfect candidates for skills — […]

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Seasons Live Wallpaper - for your Android device
Articles

Seasons Live Wallpaper — A Living, Breathing Home Screen for Android

What If Your Wallpaper Knew the Weather? Most live wallpapers loop the same animation forever. They look nice for a day, then you forget they’re even there. Seasons Live Wallpaper is different — it’s a wallpaper that actually pays attention to the world around you. Built by an indie developer from Romania, Seasons brings four

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Tutorials

Writing Android Tests and Debugging With Claude Code: A Practical Workflow

The Part of Android Development “Nobody Enjoys” :P Writing tests and debugging are the two parts of Android development where most developers lose the most time. Tests feel like writing code twice, and debugging often means staring at a stack trace while trying to hold an entire call graph in your head. Claude Code doesn’t

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Tutorials

Stop Using mutableListOf + toList(): Meet Kotlin’s buildList, buildMap, and buildSet

A Familiar But Slightly Awkward Pattern If you’ve written Kotlin for a while, you’ve almost certainly written code like this: fun getActiveUsers(users: List): List { val result = mutableListOf() for (user in users) { if (user.isActive) result.add(user) if (user.isPremium) result.add(user.copy(label = “Premium”)) } return result.toList() // convert back to read-only } The pattern works, but

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Tutorials

Functional Error Handling in Kotlin: runCatching and the Result Type

The Problem With Try-Catch Everywhere Exception handling in Kotlin (and Java before it) has always had a composability problem. Once you introduce a try-catch block, you break the expression-oriented flow of your code. You can’t easily chain operations, return from them in one line, or pass the “success or failure” result to another function without

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AI assistant concept with code on screen
Tutorials

Claude Code for Android Development: Setup and CLAUDE.md That Actually Helps

Why Claude Code Is Worth Setting Up Properly for Android If you’ve tried using Claude Code for Android development without any configuration, you’ve probably found it helpful but inconsistent. It might suggest Retrofit when your project uses Ktor, generate Java when you want Kotlin, or miss your architectural conventions entirely. The difference between a generic

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Tutorials

Stop Using System.currentTimeMillis() for Benchmarking: Kotlin’s measureTimedValue and Duration API

The Old Way: Manual Time Measurement If you’ve ever benchmarked a function in Kotlin or Android, you’ve probably written something like this: val start = System.currentTimeMillis() val result = doExpensiveWork() val elapsed = System.currentTimeMillis() – start Log.d(“Perf”, “doExpensiveWork took ${elapsed}ms, result=$result”) It works, but it’s noisy. You need three lines just to time one call,

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Tutorials

Claude Code for Android Development: Setup, Best Practices & Gotchas

AI-assisted development has moved well beyond autocomplete. Claude Code — Anthropic’s agentic coding tool — can read your project, reason about your architecture, write Kotlin, generate tests, and even help you debug Gradle. But like any powerful tool, it rewards those who know how to use it well. This guide walks you through everything you

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Articles

Using Claude to Write Better Play Store Descriptions (With Prompt Templates)

Writing a Play Store listing that converts is harder than it looks. The character limits are tight, keywords matter, and you have about three seconds to grab attention. Here’s how I use Claude to make it easier — including the exact prompts I use for Seasons Live Wallpaper. Keyword Research Prompt “I have an Android

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Tutorials

Animating the Seasons: Building a Particle System with Android Canvas

One of the most satisfying things to code is a particle system. Snowflakes, falling leaves, fireflies — simple physics, beautiful results. Here’s how Seasons Live Wallpaper handles its snow, and how you can build something similar. The Particle Data Class data class Snowflake( var x: Float, var y: Float, val radius: Float, // visual size

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Articles

Getting Application Context in Kotlin with Hilt – The Modern Way

Learn how to get the Application Context anywhere in your Android Kotlin project using Hilt dependency injection. The modern, leak-safe replacement for the old Java singleton pattern.

Articles, Solutions, Tutorials

SignIn With Google (Not Working?)

Have you migrated or want to migrate to the SignIn with Google that uses CredentialsManager and it’s not workin? Well, in my experience, when I tried recently to integrate this in a new project I faced 2 major issues that consumed some of my time. First Issue The first one was the lack of some

Privacy Policy

Privacy Policy for Screen Cracker Live Wallpaper

Privacy Policy for Screen Cracker Live Wallpaper Last Updated: 17.03.2024 Funcode, located at Str. Eugen Ionesco 67, Cluj-Napoca, Romania, is committed to protecting your privacy. This Privacy Policy explains how your personal information is collected, used, and disclosed by Funcode in connection with the use of the Screen Cracker Live Wallpaper app. 1. Personal Data

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Solutions, Tutorials

Xamarin Forms: Add Entry Bottom Line

On Android an Entry or EditText as it is called in Android Native, has by default a bottom border line when you tap inside the field. On iOS this line doesn’t exist, so if you want to have the same design on both platforms, you will have to create a custom render for iOS and

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